Arena is a part of the Buildings in
Castle Clash where we send the Heroes in battle for fighting against opponents
to win Honor Badge. It is common raids to understand the Heroes capabilities.
Arena building is opened when the Town Hall level reaches at 3. There are not
available any additional magic Spells or Troops. Only, the Heroes battle to
destroy the opponent’s Shrine before ruining your Shrine, not whole town. Each
the Players Heroes move to battle automatically to the opponent side of the
arena to ruin the other Shrine. There are three paths in horizontal ways; each
path is less or more same distance. If the clash happens in the middle of the
field or lanes, then the living heroes will continue to run to ruin the Shrine.
The first who destroy the Shrine they will get the victory.
There are
two modes, one is attract mode and other is defense mode. In attack mode you
have to set five heroes and have to play manually. If you players win by
attacking the rank will be changed or if they lose the rank will be unchanged.
In defense mode also you have to set heroes that will be played automatically. If
you players win by defending the rank will be unchanged or if they lose the
rank will be changed.
In arena
you will get maximum five chances to clash against your opponent teams at a
time and then after every thirty minutes round takes a chance to regenerate.
Why Play Arena?
There is a great significance in the arena
where is a huge source of Honor Badge. In first time you may think that it has
less importance but actual fact not like that. Arena is the place where you
will receive HB automatically per hour as based on your rank position, on the
other hand you will also get HB from wining 40 HB and by losing also 6 HB. Keep
in mind one thing that is when you will obtain achievements that provide you Gems
for winning and losing arena battles, so you should play as much as you can get
the benefits. It is the great place where you pass your lazy time that means
when your heroes are waiting to revive or waiting for other events.
Whole Information
Shrine HP = 4 * Total HP of all heroes on battle field (talents are not effective)
There are the
three lanes each length is 2800 units. The table displays the actual time
needed to reach to the opponent shrine for a certain foot step speed, by the
formula calculated this time is:
Time to reach the Shrine = 2800 / foot step speed.
110
|
120
|
130
|
140
|
150
|
160
|
170
|
180
|
190
|
200
|
210
|
220
|
230
|
240
|
250
|
...
|
450
|
|
Time
|
25,45
|
23,33
|
21,54
|
20,00
|
18,67
|
17,50
|
16,47
|
15,56
|
14,74
|
14,00
|
13,33
|
12,73
|
12,17
|
11,67
|
11,20
|
...
|
6,22
|
The best
strategy for, if it is available, is the open lane hero kill strategy.
Your plan is to kill the opponent heroes before either of the Shrines is destroyed.
It is essential because the Shrine has 4* the HP of all the heroes combined! That
means each opponent heroes, on the average will have 1/24 this amount of HP.
That is why you want to use as many heroes as you can that hit your opponent heroes
from afar:
§ Spirit Mage
§ Minotaur Chieftain
§ Santa Boom
§ Grizzly Reaper
§ Aries
These heroes will
support the other heroes that increase their attack speed and Attack rate.
§ Pumpkin Duke
§ Druid
§ Cupid
Spirit Mage is
outstanding in this field, for him, you will find all your opponent heroes are
dead.
The other
strategy is, you can use some stun heroes like:
§
Moltanica
§
Thunder God
These heroes are especially good for stunning
the opponent heroes.
If you are a beginner then you can follow the
low strategy as like you have use lower might heroes or single hero in defense
that will help you in attack with lower might players and you can win easily.
Thanks.
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