Arena

Arena is a part of the Buildings in Castle Clash where we send the Heroes in battle for fighting against opponents to win Honor Badge. It is common raids to understand the Heroes capabilities. Arena building is opened when the Town Hall level reaches at 3. There are not available any additional magic Spells or Troops. Only, the Heroes battle to destroy the opponent’s Shrine before ruining your Shrine, not whole town. Each the Players Heroes move to battle automatically to the opponent side of the arena to ruin the other Shrine. There are three paths in horizontal ways; each path is less or more same distance. If the clash happens in the middle of the field or lanes, then the living heroes will continue to run to ruin the Shrine. The first who destroy the Shrine they will get the victory.

There are two modes, one is attract mode and other is defense mode. In attack mode you have to set five heroes and have to play manually. If you players win by attacking the rank will be changed or if they lose the rank will be unchanged. In defense mode also you have to set heroes that will be played automatically. If you players win by defending the rank will be unchanged or if they lose the rank will be changed.

In arena you will get maximum five chances to clash against your opponent teams at a time and then after every thirty minutes round takes a chance to regenerate.

Why Play Arena?

There is a great significance in the arena where is a huge source of Honor Badge. In first time you may think that it has less importance but actual fact not like that. Arena is the place where you will receive HB automatically per hour as based on your rank position, on the other hand you will also get HB from wining 40 HB and by losing also 6 HB. Keep in mind one thing that is when you will obtain achievements that provide you Gems for winning and losing arena battles, so you should play as much as you can get the benefits. It is the great place where you pass your lazy time that means when your heroes are waiting to revive or waiting for other events.

Whole Information


Hero HP = 2 * HP (talents are effective)
Shrine HP = 4 * Total HP of all heroes on battle field (talents are not effective)

There are the three lanes each length is 2800 units. The table displays the actual time needed to reach to the opponent shrine for a certain foot step speed, by the formula calculated this time is:
Time to reach the Shrine = 2800 / foot step speed. 





110
120
130
140
150
160
170
180
190
200
210
220
230
240
250
...
450
Time
25,45
23,33
21,54
20,00
18,67
17,50
16,47
15,56
14,74
14,00
13,33
12,73
12,17
11,67
11,20
...
6,22

The best strategy for, if it is available, is the open lane hero kill strategy.  Your plan is to kill the opponent heroes before either of the Shrines is destroyed. It is essential because the Shrine has 4* the HP of all the heroes combined! That means each opponent heroes, on the average will have 1/24 this amount of HP. That is why you want to use as many heroes as you can that hit your opponent heroes from afar:

§  Spirit Mage
§   Minotaur Chieftain
§  Santa Boom
§  Grizzly Reaper
§  Aries

These heroes will support the other heroes that increase their attack speed and Attack rate.

§  Pumpkin Duke
§  Druid
§  Cupid

Spirit Mage is outstanding in this field, for him, you will find all your opponent heroes are dead. 
The other strategy is, you can use some stun heroes like:

§  Immortep
§  Moltanica
§  Thunder God
These heroes are especially good for stunning the opponent heroes.

If you are a beginner then you can follow the low strategy as like you have use lower might heroes or single hero in defense that will help you in attack with lower might players and you can win easily.
Thanks. 

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