Relic Hall is one of the most significant buildings in Castle Clash where you
can buy the Magic Spells and can upgrade them by using Gold or fastest by using
Gems. These Spells provide the Heroes’ stamina & keep them healthy that is
why the heroes get advantage in Raids and Dungeons. There are four types of
Spells, a clasher can use it up to 4 spells but it depends on the level of
Relic Hall. Step by step, have to upgrade each spell. There is a Replenish icon
with it you can auto buy all spells at a time. If that time you buy wrong spell
then you can also cancel and get back a partial refunding.
The
Spells’ description and usability describes with this table. (Source: Relic
Hall of Castle Clash)
Spell
|
Description
|
Usability
|
Arrow Rain
|
Rains arrows on an area, dealing 8% of Max HP + 120 DMG to all
enemy troops within the area over 8 seconds. Does not affect buildings.
|
This spell is useful for low might players to clear troops out
of army camps. It’s damage is quite low however so you should not use this
against heroes because they generate energy each time it hits them.
|
Restoration
|
Places a healing circle on the battlefield, healing all friendly
troops in the area for 6% of their Max HP + 10 HP every second for 8 seconds.
|
This spell is powerful for players at all levels. Level 5 can
heal 120% HP + 400 over 8 seconds.
|
Ares’ Fervor
|
Invokes Ares’ strength on all your troops and heros, granting
them +5% ATK until the battle ends.
|
The spell affects troops and heroes deployed before the
magic is cast. Level 5 increase ATK by 17% and it is quite useful for early
game raiding. Long term this spell isn’t overly necessary however.
|
Windstorm
|
Sweeps a hurricane through the enemy base, dealing 8% Max HP
+800 DMG for 8 seconds to all enemy buildings in it’s path. Tilt your device
to control the storm’s path.
|
Windstorm affects buildings only and is useful to hit and run
vaults that are out of reach.
|
Guardian Angel
|
Summons an Angel’s protection, granting invulnerability to a
number of friendly troops (including heroes) in the area for 6 seconds.
|
Guardian Angel is an extremely powerful spell.
At level 1 this spell protects all of your heroes so it is best NOT to
upgrade it as to keep its cost low. Good timing with this spell will allow
you to decimate bases while raiding at all might levels with any heroes.
Watch the videos on raiding to see its effectiveness.
|
Meteor
|
Showers
an area with meteors, dealing 12% of Max HP as DMG to all enemies in the area
for 6 seconds.
|
Meteor
is essentially an upgraded version of Arrow Rain but cannot kill heroes. This
spell therefore isn’t overly useful.
|
Disaster
|
Rolls a
massive boulder across the battlefield, dealing 10% Max HP +300 DMG for 5
seconds to all enemies in its path. Also reduces ATK of affected troops by
20% for 5 seconds. Tilt your device to guide the boulder.
|
Better
than Meteor and debuffs but still seems to lack the effectiveness required to
justify using it over the very powerful spells available.
|
Ares’
Frenzy
|
Ares’
bloodlust possesses friendly troops (including Heroes) in an area for 8
seconds, granting +20% ATK, ATK SPD, and MOV SPD.
|
Ares
Frenzy is an extremely powerful spell, it is a Pumpkin Duke proc in spell
form. At level 5 it gives a 60% boost and used in combination with pumpkin
Duke and powerful heroes it can allow you to level bases in second.
|
Phoenix
flight
|
Summons
a Phoenix that flies across the battlefield for 10 seconds, randomly reviving
6 friendly troops in it’s path (not Heroes). Guide the Phoenix by dragging
your finger on the screen.
|
Phoenix
Flight revives troops only which may make it quite powerful if future updates
make troops more effective.
|
Snowstorm
|
Blankets
an area with a snowstorm, dealing 6% of Max HP +200 DMG to all enemies in the
area. Also freezes affected troops for 6 seconds.
|
Snowstorm
is quite powerful. Due to it freezing all targets within range it is a very
useful tool when raiding to give your heroes the drop on theirs. it also shuts
down towers within range.
|
Statistics: This
table shows Relic Hall’s upgrading descriptions.
Level
|
Level Up
Cost
|
HP
|
Level Up
Time
|
Spell
Unlocked
|
Magic
Slots
|
Might
|
Spell
Might
|
1
|
240
|
2,500
|
10
seconds
|
Arrow
Rain, Restoration
|
1
|
5
|
25
|
2
|
1,100
|
3,000
|
1
minutes
|
–
|
1
|
10
|
|
3
|
3,000
|
3,500
|
5
minutes
|
–
|
1
|
15
|
|
4
|
6,000
|
4,000
|
15
minutes
|
–
|
1
|
20
|
|
5
|
13,000
|
4,500
|
30
minutes
|
Ares’
Fervor
|
1
|
25
|
20
|
6
|
22,000
|
5,500
|
1 hours
|
–
|
2
|
30
|
|
7
|
38,000
|
6,500
|
2 hours
|
Windstorm
|
2
|
35
|
25
|
8
|
63,000
|
7,500
|
4 hours
|
Guardian
Angel
|
2
|
40
|
30
|
9
|
110,000
|
8,500
|
8 hours
|
Meteor
|
2
|
45
|
35
|
10
|
150,000
|
10,000
|
12 hours
|
–
|
2
|
50
|
|
11
|
270,000
|
11,500
|
1 days
|
Disaster
|
3
|
55
|
40
|
12
|
380,000
|
13,500
|
2 days
|
–
|
3
|
60
|
|
13
|
520,000
|
15,500
|
3 days
|
Ares’
Frenzy
|
3
|
65
|
45
|
14
|
690,000
|
18,000
|
4 days
|
–
|
3
|
70
|
|
15
|
890,000
|
20,500
|
5 days
|
Phoenix
flight
|
3
|
75
|
50
|
16
|
1,300,000
|
24,000
|
6 days
|
Snowstorm
|
4
|
80
|
55
|
17
|
1,800,000
|
27,500
|
7 days
|
–
|
4
|
85
|
|
18
|
2,400,000
|
32,500
|
8 days
|
–
|
4
|
90
|
|
19
|
3,000,000
|
37,500
|
10 days
|
–
|
4
|
95
|
|
20
|
3,600,000
|
45,000
|
12 days
|
–
|
4
|
100
|
This
table shows the Arrow Rain’s details up to maximum level.
Level
|
Unlocks
at Relic Hall Level
|
Gold Cost
|
Level Up
Time to next level
|
Level Up
Gold Cost
|
Fixed
Damage
|
Damage
HP (%)
|
Might
|
1
|
1
|
1,200
|
30m
|
5,000
|
120
|
8.0
|
10
|
2
|
2
|
2,400
|
1h43m
|
10,000
|
240
|
8.0
|
30
|
3
|
3
|
3,600
|
4h5m
|
19,000
|
360
|
8.0
|
60
|
4
|
4
|
4,800
|
13h48m
|
32,000
|
480
|
8.0
|
100
|
5
|
5
|
6,000
|
N/A
|
N/A
|
600
|
8.0
|
150
|
This
table describes upgrading the Restoration up to maximum level.
Level
|
Unlocks
at Relic Hall Level
|
Cost Gold
|
Level Up
Time to next level
|
Level Up
Gold Cost
|
Fixed
Recovery
|
HP
Recovery (%)
|
Might
|
1
|
1
|
1,200
|
30m
|
5,000
|
10
|
6.0
|
15
|
2
|
2
|
2,400
|
1h43m
|
10,000
|
20
|
8.0
|
45
|
3
|
3
|
3,600
|
4h5m
|
19,000
|
30
|
10.0
|
90
|
4
|
4
|
4,800
|
13h48m
|
75,000
|
40
|
12.0
|
150
|
5
|
6
|
6,000
|
N/A
|
N/A
|
50
|
15.0
|
225
|
This
table describes upgrading the Ares’ Fervor up to the highest level.
Level
|
Unlocks
at Relic Hall Level
|
Cost Gold
|
Level Up
Time to next level
|
Level Up
Cost Gold
|
Increase
ATK (%)
|
Might
|
1
|
5
|
6,000
|
13h48m
|
80,000
|
5.0
|
20
|
2
|
6
|
8,000
|
21h54m
|
120,000
|
8.0
|
60
|
3
|
7
|
10,000
|
1d8h24m
|
150,000
|
11.0
|
120
|
4
|
8
|
12,000
|
1d22h34m
|
190,000
|
14.0
|
200
|
5
|
9
|
14,000
|
N/A
|
N/A
|
17.0
|
300
|
This
table describes upgrading the details of Windstorm.
Level
|
Unlocks
at Relic hall Level
|
Gold Cost
|
Level Up
Time to next level
|
Level Up
Gold Cost
|
Fixed
Building Damage
|
Building
Damage (%)
|
Might
|
1
|
7
|
15,000
|
2d 15hs
53m
|
230,000
|
800
|
8
|
25
|
2
|
10
|
35,000
|
3d 13hs
2m
|
380,000
|
1,040
|
16
|
75
|
3
|
11
|
55,000
|
4d 14hs
24m
|
500,000
|
1,280
|
24
|
150
|
4
|
12
|
75,000
|
5d 20h
21m
|
630,000
|
1,520
|
30
|
250
|
5
|
13
|
95,000
|
N/A
|
N/A
|
1,760
|
40
|
375
|
This
table describes upgrading the Guardian Angel’s details.
Level
|
Unlocks
at Relic hall Level
|
Gold Cost
|
Level Up
Time to next level
|
Level Up
Gold Cost
|
Invincible
Troops
|
Magic
Effect
|
Might
|
1
|
8
|
10,000
|
1d 22h
34m
|
190,000
|
6
|
6
|
30
|
2
|
9
|
15,000
|
2d 15h
53m
|
230,000
|
8
|
8
|
90
|
3
|
10
|
20,000
|
3d 13h
2m
|
380,000
|
10
|
10
|
180
|
4
|
11
|
25,000
|
5d 20h
21m
|
630,000
|
12
|
12
|
300
|
5
|
12
|
30,000
|
N/A
|
N/A
|
14
|
14
|
450
|
This
table describes upgrading the Meteor’s details.
Level
|
Unlocks
at Relic hall Level
|
Gold Cost
|
Level Up
Time to next level
|
Level Up
Gold Cost
|
Continuous
Damage %
|
Might
|
1
|
9
|
15,000
|
2d 15h
53m
|
230,000
|
12.0
|
35
|
2
|
10
|
35,000
|
4d 14h
24m
|
500,000
|
18.0
|
105
|
3
|
11
|
55,000
|
7d 7h
18m
|
750,000
|
24.0
|
210
|
4
|
12
|
75,000
|
8d 23h
37m
|
1,000,000
|
30.0
|
350
|
5
|
18
|
95,000
|
N/A
|
N/A
|
36.0
|
525
|
This
table describes upgrading the Disaster up to the highest level.
Level
|
Unlocks
at Relic hall Level
|
Gold Cost
|
Level Up
Time to next level
|
Level Up
Gold Cost
|
Fixed
Damage
|
Damage
HP %
|
Reduce
ATK %
|
Might
|
1
|
11
|
35,000
|
4d 14h
24m
|
500,000
|
300
|
15.0
|
30.0
|
40
|
2
|
12
|
40,000
|
5d 20h
21m
|
630,000
|
500
|
15.0
|
35.0
|
120
|
3
|
13
|
45,000
|
7d 7h
18m
|
750,000
|
700
|
15.0
|
40.0
|
240
|
4
|
14
|
50,000
|
10d 21h
41m
|
880,000
|
900
|
15.0
|
45.0
|
400
|
5
|
15
|
55,000
|
N/A
|
N/A
|
1,200
|
15.0
|
50.0
|
600
|
This
table describes upgrading the details of
Ares’ Frenzy.
Level
|
Unlocks
at Relic Hall Level
|
Gold Cost
|
Level Up
Time to next level
|
Level Up
Gold Cost
|
ATK SPD%
|
MOV SPD%
|
Increase
ATK%
|
Duration
|
Might
|
1
|
13
|
30,000
|
7d 7h
18m
|
900,000
|
20.0
|
20.0
|
20.0
|
8
seconds
|
45
|
2
|
14
|
35,000
|
8d 23h
37m
|
1,050,000
|
30.0
|
30.0
|
30.0
|
9
seconds
|
135
|
3
|
15
|
40,000
|
13d 1h
53m
|
1,500,000
|
40.0
|
40.0
|
40.0
|
11
seconds
|
270
|
4
|
16
|
45,000
|
15d 12h
36m
|
1,900,000
|
50.0
|
50.0
|
50.0
|
12
seconds
|
450
|
5
|
17
|
50,000
|
N/A
|
N/A
|
60.0
|
60.0
|
60.0
|
15
seconds
|
675
|
This
table describes upgrading the Phoenix flight up to maximum level.
Level
|
Unlocks
at Relic hall Level
|
Gold Cost
|
Level Up
Time to next level
|
Level Up
Gold Cost
|
Number
of Revivals
|
Magic
Effect
|
Might
|
1
|
15
|
40,000
|
10d 21h
41m
|
1,500,000
|
6
|
6
|
50
|
2
|
16
|
55,000
|
13d 1h
53m
|
1,900,000
|
12
|
12
|
150
|
3
|
17
|
70,000
|
15d 12h
36m
|
2,650,000
|
18
|
18
|
300
|
4
|
19
|
85,000
|
18d 6h
12m
|
3,000,000
|
24
|
24
|
500
|
5
|
20
|
100,000
|
N/A
|
N/A
|
30
|
30
|
750
|
This
table describes upgrading the Snowstorm & it’s level up.
Level
|
Unlocks
at Relic hall Level
|
Gold Cost
|
Level Up
Time to next level
|
Level Up
Gold Cost
|
Fixed
Damage
|
Damage
HP%
|
Effective
Duration
|
Might
|
1
|
16
|
90,000
|
13d 1h
53m
|
1,900,000
|
200
|
6.0
|
6
|
55
|
2
|
17
|
105,000
|
15d 12h
36m
|
2,250,000
|
400
|
7.0
|
7
|
165
|
3
|
18
|
120,000
|
18d6h12m
|
2,650,000
|
600
|
8.0
|
9
|
330
|
4
|
19
|
135,000
|
21d 7h
6m
|
3,000,000
|
800
|
9.0
|
11
|
550
|
5
|
20
|
150,000
|
N/A
|
N/A
|
1,000
|
10.0
|
13
|
825
|
Relic Hall is an important
part in the game by which your heroes can play better. As an expert, I can say
that the magic Spells are another life blood for the heroes in Raid &
Dungeons. So, make sure your heroes life secure by leveling up the Relic Hall
& it’s contains Spells.
Thanks.
No comments:
Post a Comment