Relic Hall


Relic Hall is one of the most significant buildings in Castle Clash where you can buy the Magic Spells and can upgrade them by using Gold or fastest by using Gems. These Spells provide the Heroes’ stamina & keep them healthy that is why the heroes get advantage in Raids and Dungeons. There are four types of Spells, a clasher can use it up to 4 spells but it depends on the level of Relic Hall. Step by step, have to upgrade each spell. There is a Replenish icon with it you can auto buy all spells at a time. If that time you buy wrong spell then you can also cancel and get back a partial refunding.

The Spells’ description and usability describes with this table. (Source: Relic Hall of Castle Clash)

Spell
Description
Usability
Arrow Rain
Rains arrows on an area, dealing 8% of Max HP + 120 DMG to all enemy troops within the area over 8 seconds. Does not affect buildings.
This spell is useful for low might players to clear troops out of army camps. It’s damage is quite low however so you should not use this against heroes because they generate energy each time it hits them.
Restoration
Places a healing circle on the battlefield, healing all friendly troops in the area for 6% of their Max HP + 10 HP every second for 8 seconds.
This spell is powerful for players at all levels. Level 5 can heal 120% HP + 400 over 8 seconds.
Ares’ Fervor
Invokes Ares’ strength on all your troops and heros, granting them +5% ATK until the battle ends.
The spell affects troops and heroes deployed before the magic is cast. Level 5 increase ATK by 17% and it is quite useful for early game raiding. Long term this spell isn’t overly necessary however.
Windstorm
Sweeps a hurricane through the enemy base, dealing 8% Max HP +800 DMG for 8 seconds to all enemy buildings in it’s path. Tilt your device to control the storm’s path.
Windstorm affects buildings only and is useful to hit and run vaults that are out of reach.
Guardian Angel
Summons an Angel’s protection, granting invulnerability to a number of friendly troops (including heroes) in the area for 6 seconds.
Guardian Angel is an extremely powerful spell.  At level 1 this spell protects all of your heroes so it is best NOT to upgrade it as to keep its cost low. Good timing with this spell will allow you to decimate bases while raiding at all might levels with any heroes. Watch the videos on raiding to see its effectiveness.
Meteor
Showers an area with meteors, dealing 12% of Max HP as DMG to all enemies in the area for 6 seconds.
Meteor is essentially an upgraded version of Arrow Rain but cannot kill heroes. This spell therefore isn’t overly useful.
Disaster
Rolls a massive boulder across the battlefield, dealing 10% Max HP +300 DMG for 5 seconds to all enemies in its path. Also reduces ATK of affected troops by 20% for 5 seconds. Tilt your device to guide the boulder.
Better than Meteor and debuffs but still seems to lack the effectiveness required to justify using it over the very powerful spells available.
Ares’ Frenzy
Ares’ bloodlust possesses friendly troops (including Heroes) in an area for 8 seconds, granting +20% ATK, ATK SPD, and MOV SPD.
Ares Frenzy is an extremely powerful spell, it is a Pumpkin Duke proc in spell form. At level 5 it gives a 60% boost and used in combination with pumpkin Duke and powerful heroes it can allow you to level bases in second.
Phoenix flight
Summons a Phoenix that flies across the battlefield for 10 seconds, randomly reviving 6 friendly troops in it’s path (not Heroes). Guide the Phoenix by dragging your finger on the screen.
Phoenix Flight revives troops only which may make it quite powerful if future updates make troops more effective.
Snowstorm
Blankets an area with a snowstorm, dealing 6% of Max HP +200 DMG to all enemies in the area. Also freezes affected troops for 6 seconds.
Snowstorm is quite powerful. Due to it freezing all targets within range it is a very useful tool when raiding to give your heroes the drop on theirs. it also shuts down towers within range.


Statistics: This table shows Relic Hall’s upgrading descriptions.

Level
Level Up Cost
HP
Level Up Time
Spell Unlocked
Magic Slots
Might
Spell Might
1
240
2,500
10 seconds
Arrow Rain, Restoration
1
5
25
2
1,100
3,000
1 minutes
1
10
3
3,000
3,500
5 minutes
1
15
4
6,000
4,000
15 minutes
1
20
5
13,000
4,500
30 minutes
Ares’ Fervor
1
25
20
6
22,000
5,500
1 hours
2
30
7
38,000
6,500
2 hours
Windstorm
2
35
25
8
63,000
7,500
4 hours
Guardian Angel
2
40
30
9
110,000
8,500
8 hours
Meteor
2
45
35
10
150,000
10,000
12 hours
2
50
11
270,000
11,500
1 days
Disaster
3
55
40
12
380,000
13,500
2 days
3
60
13
520,000
15,500
3 days
Ares’ Frenzy
3
65
45
14
690,000
18,000
4 days
3
70
15
890,000
20,500
5 days
Phoenix flight
3
75
50
16
1,300,000
24,000
6 days
Snowstorm
4
80
55
17
1,800,000
27,500
7 days
4
85
18
2,400,000
32,500
8 days
4
90
19
3,000,000
37,500
10 days
4
95
20
3,600,000
45,000
12 days
4
100

This table shows the Arrow Rain’s details up to maximum level.

Level
Unlocks at Relic Hall Level
Gold Cost
Level Up Time to next level
Level Up Gold Cost
Fixed Damage
Damage HP (%)
Might
1
1
1,200
30m
5,000
120
8.0
10
2
2
2,400
1h43m
10,000
240
8.0
30
3
3
3,600
4h5m
19,000
360
8.0
60
4
4
4,800
13h48m
32,000
480
8.0
100
5
5
6,000
N/A
N/A
600
8.0
150

This table describes upgrading the Restoration up to maximum level.

Level
Unlocks at Relic Hall Level
Cost Gold
Level Up Time to next level
Level Up Gold Cost
Fixed Recovery
HP Recovery (%)
Might
1
1
1,200
30m
5,000
10
6.0
15
2
2
2,400
1h43m
10,000
20
8.0
45
3
3
3,600
4h5m
19,000
30
10.0
90
4
4
4,800
13h48m
75,000
40
12.0
150
5
6
6,000
N/A
N/A
50
15.0
225

This table describes upgrading the Ares’ Fervor up to the highest level.

Level
Unlocks at Relic Hall Level
Cost Gold
Level Up Time to next level
Level Up Cost Gold
Increase ATK (%)
Might
1
5
6,000
13h48m
80,000
5.0
20
2
6
8,000
21h54m
120,000
8.0
60
3
7
10,000
1d8h24m
150,000
11.0
120
4
8
12,000
1d22h34m
190,000
14.0
200
5
9
14,000
N/A
N/A
17.0
300

This table describes upgrading the details of Windstorm.

Level
Unlocks at Relic hall Level
Gold Cost
Level Up Time to next level
Level Up Gold Cost
Fixed Building Damage
Building Damage (%)
Might
1
7
15,000
2d 15hs 53m
230,000
800
8
25
2
10
35,000
3d 13hs 2m
380,000
1,040
16
75
3
11
55,000
4d 14hs 24m
500,000
1,280
24
150
4
12
75,000
5d 20h 21m
630,000
1,520
30
250
5
13
95,000
N/A
N/A
1,760
40
375

This table describes upgrading the Guardian Angel’s details.

Level
Unlocks at Relic hall Level
Gold Cost
Level Up Time to next level
Level Up Gold Cost
Invincible Troops
Magic Effect
Might
1
8
10,000
1d 22h 34m
190,000
6
6
30
2
9
15,000
2d 15h 53m
230,000
8
8
90
3
10
20,000
3d 13h 2m
380,000
10
10
180
4
11
25,000
5d 20h 21m
630,000
12
12
300
5
12
30,000
N/A
N/A
14
14
450

This table describes upgrading the Meteor’s details.

Level
Unlocks at Relic hall Level
Gold Cost
Level Up Time to next level
Level Up Gold Cost
Continuous Damage %
Might
1
9
15,000
2d 15h 53m
230,000
12.0
35
2
10
35,000
4d 14h 24m
500,000
18.0
105
3
11
55,000
7d 7h 18m
750,000
24.0
210
4
12
75,000
8d 23h 37m
1,000,000
30.0
350
5
18
95,000
N/A
N/A
36.0
525

This table describes upgrading the Disaster up to the highest level.

Level
Unlocks at Relic hall Level
Gold Cost
Level Up Time to next level
Level Up Gold Cost
Fixed Damage
Damage HP %
Reduce ATK %
Might
1
11
35,000
4d 14h 24m
500,000
300
15.0
30.0
40
2
12
40,000
5d 20h 21m
630,000
500
15.0
35.0
120
3
13
45,000
7d 7h 18m
750,000
700
15.0
40.0
240
4
14
50,000
10d 21h 41m
880,000
900
15.0
45.0
400
5
15
55,000
N/A
N/A
1,200
15.0
50.0
600

This table describes upgrading the details of  Ares’ Frenzy.

Level
Unlocks at Relic Hall Level
Gold Cost
Level Up Time to next level
Level Up Gold Cost
ATK SPD%
MOV SPD%
Increase ATK%
Duration
Might
1
13
30,000
7d 7h 18m
900,000
20.0
20.0
20.0
8 seconds
45
2
14
35,000
8d 23h 37m
1,050,000
30.0
30.0
30.0
9 seconds
135
3
15
40,000
13d 1h 53m
1,500,000
40.0
40.0
40.0
11 seconds
270
4
16
45,000
15d 12h 36m
1,900,000
50.0
50.0
50.0
12 seconds
450
5
17
50,000
N/A
N/A
60.0
60.0
60.0
15 seconds
675

This table describes upgrading the Phoenix flight up to maximum level.

Level
Unlocks at Relic hall Level
Gold Cost
Level Up Time to next level
Level Up
Gold Cost
Number of Revivals
Magic Effect
Might
1
15
40,000
10d 21h 41m
1,500,000
6
6
50
2
16
55,000
13d 1h 53m
1,900,000
12
12
150
3
17
70,000
15d 12h 36m
2,650,000
18
18
300
4
19
85,000
18d 6h 12m
3,000,000
24
24
500
5
20
100,000
N/A
N/A
30
30
750

This table describes upgrading the Snowstorm & it’s level up.

Level
Unlocks at Relic hall Level
Gold Cost
Level Up Time to next level
Level Up Gold Cost
Fixed Damage
Damage HP%
Effective Duration
Might
1
16
90,000
13d 1h 53m
1,900,000
200
6.0
6
55
2
17
105,000
15d 12h 36m
2,250,000
400
7.0
7
165
3
18
120,000
18d6h12m
2,650,000
600
8.0
9
330
4
19
135,000
21d 7h 6m
3,000,000
800
9.0
11
550
5
20
150,000
N/A
N/A
1,000
10.0
13
825

Relic Hall is an important part in the game by which your heroes can play better. As an expert, I can say that the magic Spells are another life blood for the heroes in Raid & Dungeons. So, make sure your heroes life secure by leveling up the Relic Hall & it’s contains Spells.
Thanks.

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